To get the current volume value on Android in Unity without plugin you can use this c# script.
Thanks to the Java Native Interface.
You will get an integer between 0 and ?, 15, 13, 25, …
NB: Actually the max volume value depends of the OS version.
public int GetVolume () { AndroidJavaObject currentActivity = unityPlayerClass.GetStatic ( "currentActivity" ); AndroidJavaObject packageManager = currentActivity.Call ( "getPackageManager" ); AndroidJavaObject context = currentActivity.Call ( "getApplicationContext" ); AndroidJavaClass audioManagerClass = new AndroidJavaClass ( "android.media.AudioManager" ); AndroidJavaClass contextClass = new AndroidJavaClass ( "android.content.Context" ); int AudioManager_STREAM_MUSIC = audioManagerClass.GetStatic<int> ( "STREAM_MUSIC" ); string Context_AUDIO_SERVICE = contextClass.GetStatic<string> ( "AUDIO_SERVICE" ); AndroidJavaObject audioService = context.Call<AndroidJavaObject> ( "getSystemService", Context_AUDIO_SERVICE ); return audioService.Call<int> ( "getStreamVolume", AudioManager_STREAM_MUSIC ); }