Benoit Freslon

Benoît Freslon – game designer – indie developer – freelance – teacher

My name is Benoît Freslon, and I’m a professional game developer since 2006.

I got several profiles:

  • Independent game developer;
  • Game designer and game developer as a freelancer with Unity 3D;
  • Teacher;

I usually develop games with Unity 3D and Adobe Animate CC, but I can easily adapt myself.

You can find on my website all my creations.

Don’t hesitate to contact me for all requests: a mission, advice, expertise, or if you want to purchase licenses of my games, etc.

Read more details.

I already worked for:

  • Sony Music
  • Hachette Multimédia
  • Orange France Telecom
  • Castor Et Pollux
  • Plus Conseil
  • NoHuman Interactive
  • Playwala
  • Avea
  • GameZHero
  • ISART Digital
  • Zapak
  • Exkee
  • Faeria
  • Chugulu Games
  • PlayTDGames

EnigmBox 2.0 released on iOS and Android

After 1 year of intense development EnigmBox 2.0 is now available on the Google Play and The AppStore.

Download the game with this link to get 4 Free hints:

Join the community and follow EnigmBox on the social networks.

More puzzles are coming… ;-)

Unity – Install and run an APK on all connected devices with a bash script on OS X


As a mobile game developer you need to deploy your game on multiple devices, especially on Android devices.

Unity can only Build and run on ONE device.

If you connect several devices the build will be run on one device only.

So if you want to install and run an .apk file on all connected devices you can use this script:

  • Create a file named
  • Copy and paste this script:

  • First, you need to install the Android SDK
  • Open a Terminal window
  • Type adb and Press enter in order to check if the adb command is installed

  • Check if the devices are connected and type adb devices

  • Build an .apk file with Unity
  • Then launch this script: sh path/ (just drag and drop the script in the terminal window)
  • When it’s done press CTRL + C to stop the script.


Unity – Get the max android volume with JNI without native plugin

In the previous post we learn how to get the current volume.

As I said the max volume can be different according the OS version or de device.

Now let’s get the max volume in c# without native plugin:

Unity – Get current android volume with JNI without native plugin

To get the current volume value on Android in Unity without plugin you can use this c# script.
Thanks to the Java Native Interface.

You will get an integer between 0 and ?, 15, 13, 25, …
NB: Actually the max volume value depends of the OS version.

Unity – Detect if Wifi is enabled on Android without plugin

Sometimes you need to check the Wifi connection of the device on mobile for several reasons.

In order to get the permission to get the Wifi state you have to add this permission in the AndroidManifest.xml file:

Then use this code in your c# class:

ABC Rigolo – Hachette (2015)

E-learning app for children.
Unity development, UX, polish.

Roll n Jump : android, on the market

You are welcome to download my game Roll n Jump for free from the Android Market:

Game Description

Roll n Jump is a skill game where the goal is to climb as high as possible.
Roll and Jump is a skill game where the goal is to climb as high as possible by jumping from a rolling circle to another.
Tap to jump from a wall or a circle or do a double jump in the air.
Clim and do the highest score as possible.


Poker Geeks Left Out in the Cold by Apple (but Loving Android)

Apple’s iPhone has been a huge success and its iPad tablet has gotten off to a hot start as well, but Apple’s strict policy towards gambling apps in the App Store have left a lot of poker geeks out in the cold. In many ways the iPhone and iPad are the poker players’ dream device, letting them enjoy all the action on the fly and cram in a few hands here and there when they have some spare time, whether at work, waiting for friends, or working on ActionScript projects like how to create a gravity like a Mario platformer.

The only hitch in those plans is while there are a ton of poker apps available for the iPhone and iPad, none of them let poker fans play on the two major online sites — Full Tilt and PokerStars. Apple has adopted a strict policy to the types of apps it approves for listing in the App Store and so far any app that can be used for real money wagering at a site that accepts US players has gotten the cold shoulder. Throw in Apple’s refusal to support Flash (which rules out the possibilities of players using any of the available Flash-based no-download poker rooms or casinos) and you’ve got a lot of frustrated poker players ready to chunk their iPhone out the window.

Frustration with Apple isn’t new for poker players, as it took years for all the major sites to provide Mac poker clients for players. While there’s no great solution to the current problem, it’s an area in which owners of Android devices are having the last laugh. With much looser restrictions on what can be distributed in the Android Market, many poker app developers are focusing on Android apps instead. Full Tilt has already made some of its real money games accessible through an Android app, with other online poker sites to follow shortly.

As was the case when developing poker sites for Mac clients, online operators have to balance a lot of factors when developing clients and apps, and potential market size is an important one. While some have held back on developing Android apps for poker and casino gaming, the rising popularity of Android devices is making it a market that can no longer be ignored, likely resulting in more and more poker apps coming to the Android Market soon.

Olivier MacLennan

Flash for mobile contests

Like you know, Android mobiles with froyo (OS 2.2) can play Adobe Flash content since july 2010. Great new! :D

So some websites and Adobe decided to organize 3 diffrent contests:

Kongregate Mobile flash game contest: $30 000 in prizes, end 23th august 2010.

Flash Game Licence: Cell your Flash game contest, $30 000 in prizes, end 5th october 2010.

Mochiads: Made for mobile contest, $20 000 in prizes, end 24th october 2010.

There is no rules against posting games to other contests.

So I will try to adapt and optimize Roll and Jump and Nano War for Android devices. Thank you Adobe and Google. Good luck all!