Rolling Jump (2011)

Mobile game (iPhone). Arcade game.
Game design, level design, Objective-C development with cocos2d-iPhone.

Awards: +500,000 Downloads.

Nano War iOS (2013)

Mobile game on iOS (iPhone and iPad). Real Time Strategy game (RTS) with multiplayer and solo modes.

Game design, level design, Objective-C with cocos2d-iPhone, sound design.

Awards: +200 000 downloads on the AppStore.

The game you art

The Game You Art (2014)

Game developed in 48h during the 2914 Global Game Jam in Marseille (France).
Unity Game, type: puzzle/platformer.

Game design, level design, sound design, 2D design, Unity development.

Jump’Box – Fleury Michon (2013)

Jeu Flash de plateformes sur Facebook.
Game design, développement Flash, ActionScript, Starling, Stage3D, soud design, level design.

Growing Leo

Growing Leo (2013)

Flash game developed in 48h during the 2013 Global Game Jam at Marseille (France).
Game design, level design, 2D design, sound design.

Color Fish – Teisseire (2012)

Flash puzzle game on Facebook for the Teisseire Brand.
Game design, level design, Flash development, ActionScript 3, sound design.

Lord of the track

Lord of the tracks – Nissan (2012)

Social game on Facebook.
Game design, level design.

Nano War 2 (2011)

Real Time Strategy game with multiplayer mode and level editor.
Game design, level design, Flash development, ActionScript 3, 2D design, sound design.

Awards: 5M plays.

Big Ali is PacMan – Sony Music (2011)

Flash game on Facebook. Gameplay of the original PacMan with a 3D isometric view.
Game design, level design, Flash development, ActionScript 3.

Geek Is Art

GeekIsArt – ISART Digital (2010)

Puzzle game made with Flash, developed for the ISART DIGITAL School.
Game design, level design, Flash development, ActionScript 3, sound design.