Rolling Jump (2011)
Mobile game (iPhone). Arcade game.
Game design, level design, Objective-C development with cocos2d-iPhone.
Awards: +500,000 Downloads.
Mobile game (iPhone). Arcade game.
Game design, level design, Objective-C development with cocos2d-iPhone.
Awards: +500,000 Downloads.
Mobile game on iOS (iPhone and iPad). Real Time Strategy game (RTS) with multiplayer and solo modes.
Game design, level design, Objective-C with cocos2d-iPhone, sound design.
Awards: +200 000 downloads on the AppStore.
Game developed in 48h during the 2914 Global Game Jam in Marseille (France).
Unity Game, type: puzzle/platformer.
Game design, level design, sound design, 2D design, Unity development.
Jeu Flash de plateformes sur Facebook.
Game design, développement Flash, ActionScript, Starling, Stage3D, soud design, level design.
Flash game developed in 48h during the 2013 Global Game Jam at Marseille (France).
Game design, level design, 2D design, sound design.
Flash puzzle game on Facebook for the Teisseire Brand.
Game design, level design, Flash development, ActionScript 3, sound design.
Real Time Strategy game with multiplayer mode.
Game design, level design, Flash development, ActionScript 3, 2D design, sound design.
Awards: 5M plays.
Flash game on Facebook. Gameplay of the original PacMan with a 3D isometric view.
Game design, level design, Flash development, ActionScript 3.
Puzzle game made with Flash, developed for the ISART DIGITAL School.
Game design, level design, Flash development, ActionScript 3, sound design.