La danse de l’épaule – le jeu – Danser sur les sardines


Here a quick designed game created just for fun in few hours.


Play here: La Danse de l’épaule


Make the character dance with the arrow keys. Gameplay based on Dance Dance Revolution. With a crazy french song.

Have fun!

Nano War iOS update 1.05 – Multiplayer mode is available for free

I’m proud to annonce the release of the multiplayer mode of Nano War iOS (update 1.05).

The Multiplayer mode is FREE!



The multiplayer mode uses Game Center and the matchmaking service. The online game works very well. The gameplay is very smooth. I didn’t see any lags.
You can invite your friends and play against them up to 4 players.


10 seconds after tapping the matchmaking button a player joined the game.
I played against 4 different players and each battle was different.

Here my first victory against a human player. :)


There are 2 different maps for 2, 3 and 4 players. But I will to add more maps and more features.

Please rate and write a short review again! Thanks

Enjoy ! ;)

Tutorial: How to create a game like Angry Birds in Flash – Part 4 – Create the pigs and the collision detection

Part 4 – Create the pigs and the collision detection


Here the 4th tutorial to learn how to create a physic based game like Angry Birds in Flash.

You can download the complete sources here:

If you missed the first tutorial you can find it here:

In this tutorial we will create the the ennemies: the Pigs. We will detect the collision to destroy it.

Create the Pig character

Create the Pig MovieClip:

  1. Insert > New Symbol
  2. Name: Pig
  3. Type: MovieClip
  4. Check export for ActionScript
  5. Class: Pig
  6. OK

Capture d’écran 2013-04-28 à 22.25.04

Draw a beautiful green pig like this with this dimensions: 30×30

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Or get my sprite:


The Pig class

Create the Pig class.

  1. New > File > ActionSript 3.0 class
  2. Class name: Pig

Copy and paste this code:

Finally add pigs in the World MovieClip like this:

Capture d’écran 2013-04-28 à 23.32.12

And test your level.

The tutorial is over. If you want more features and more tutorials about the Angry birds engine please post a comment :).

Have fun !

Looking for translators for my 2 last indie games



I’m actually designing and developing games alone. I can’t do everything myself.
That’s why I need your help to improve my last games.

Don’t forget ! My games are also YOUR GAMES. :)

One of my game: Take Something Literally has been translated in 20 different languages. (de, nl, fr, it, es, pl, ru, he, hu, slo,uk, cn,…). And played all around the world 15 millions times !

I would like to tanks all translators and all players !

Today I need help to translate Nano War iOS.
This game has been released in march and players like the game.
(You can download the game for free on iPad and iPhone: Download)


And Think Outisde The Box. The Take Something Literally sequel on iPhone.
(Still in development)

See the IndieGameDB page of Think Outside The Box.



It doesn’t take long. All is ready to add the new translation.

Send me a message with your email and your language. Click here to contact me.

Thanks you very much !


Tutorial: How to create a game like Angry Birds in Flash – Part 3 – Create the angry bird character

Part 3 – Create the angry bird character


Here the third tutorial to learn how to create a physic based game like Angry Birds in Flash.

You can download the complete sources here:

If you missed the first tutorial you can find it here:

In this tutorial we will create the Bird character. We will add some very simple interactions like: shooting, repositioning.


I modified the world settings in order to have a smooth moving.

Click on the World MovieClip in the stage and set this properties:

  1. gravityY = 2
  2. timeStep = 0,04

Bird creation

Create a new symbol:

  1. Insert > New Symbol > Type: MovieClip
  2. Name: Bird
  3. Check: Export for ActionScript
  4. Class: Bird
  5. Ok
  6. Draw a red circle in the center of the MovieClip
  7. Set the size to 30×30 from the properties panel.
  8. Draw the bird face and the wings like this

Capture d’écran 2013-04-22 à 11.45.57

You also can download my sprite:


Great now add an instance of Bird in the World:

  1. Double click in the World MovieClip in the library
  2. Drag and drop the Bird instance in the World MovieClip

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Now create the Bird class file:

  1. File > New > ActionScript 3.0 Class > Class name: Bird > OK
  2. File > Save as > Save the file in the same folder of the main.fla file

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Finally replace the code in the class by this one:

Tutorial: Use TweenMax libs create a realistic tween with a simple example


See the previous tutorial about how to install the TweenMax libraries in Flash IDE.



We will try to test some tweens and easing  only with TweenMax to make this animation:

Click on Insert > New symbol

  1. Type: MovieClip
  2. Enter the name: Apple
  3. Check: Export for ActionScript
  4. Enter the classname: Apple
  5. Then click OK


Enter in the Apple symbol from your library:


Then draw an beautiful apple :).

Let’s the origin in the center of this image


Click on the “Stage” from the navigator on the top.


Now you are in an empty main stage.

Hit the right click from the frame on the timeline and select : Actions to open the Actions pannel.


Then just add this line in the Actions pannel.

If the library is correctly added in your Flash animation. Flash will autocomplete the package like this:


The method can interpolate a tween with any properties.

For example this line can move an object to x and y coordinates.

Now add this lines of code:

Tutorial: How to create a game like Angry Birds in Flash with Box2d- Part 2 – Create the world

Part 2 – Create the world with Box2D


Here the second tutorial to learn how to create a physic based game like Angry Birds in Flash.

You can download the complete sources here:

If you missed the first tutorial you can find it here:

In this tutorial I will show you how to create an object like an indestructible metal board.
We will use this object in a simple level with a simple structure.

Stage modification

From the Properties pannel, modify the width of the stage to 800px.

Capture d’écran 2013-04-01 à 20.27.19

Floor creation

Let’s start to create the floor MovieClip.

Insert > New Symbol > Name: Floor > Type: MovieClip > Export for ActionScript > Class: Floor > Base Class: shapes.Box > OK

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Now draw a simple green square.

Capture d’écran 2013-04-01 à 20.31.51

NB: The World Construction Kit engine always uses the center of the object as a gravity center.

Always center the shape with the Align pannel:

Capture d’écran 2013-04-01 à 20.32.03

Now click on the “Scene 1” to go back on the main stage then double click on the World MovieClip to get inside.

You must construct your level into the World MoieClip only.

From your library drag and drop an instance of Floor in the stage:

Capture d’écran 2013-04-01 à 20.33.33

Then scale the floor box to make a beautiful floor with the Free tool transform from the toolbar on the left.

Delete the old grey floor and use the new one. Place the floor in the bottom like this:

Capture d’écran 2013-04-01 à 20.34.35

To set all physic parameters you have 2 solutions. By using ActionScript code (later) or using the Flash component properties.

Let’s define a Flash component on the Floor object.

From the library  > Select the Floor MovieClip > Right click > Define component

Capture d’écran 2013-04-01 à 20.39.14

Class: wck.BodyShape > OK.

Capture d’écran 2013-04-01 à 20.41.06

Now you can see the component properties if you click on the Floor instance in the stage. Look at the component parameters in the properties pannel.

Use this settings:

Capture d’écran 2013-04-01 à 20.44.23

Create a dynamic board

We will create an iron board.

Insert > New Symbol > Name: IronPlate > Type: MovieClip > Export for ActionScript > Class: IronPlate > Base class: shapes.Box > OK

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Draw a grey board: width:200px and height: 10px. Then center the shape like this:

Capture d’écran 2013-04-01 à 20.45.41

We will set the same settings to all boards in the game with only one class.

We this method you can win a lot of time and you don’t have to set one by one. Otherwise it’s pain in the ass.

That’s why we have to create the IronPlate class.

File > New > AcitonScript 3.0 Class > Class name: IronPlate > OK

Capture d’écran 2013-04-01 à 20.46.39

Then > File > Save as > (in the same folder as the .fla folder).

Capture d’écran 2013-04-01 à 20.47.05

Copy and paste this code in the file to define a generic behavior for all metal boards.

Finally add several IronPlate instances into the World MovieClip on the stage.

Build a simple structure like this to test the game. I reuse the grey box to destroy my test structure.

Capture d’écran 2013-04-01 à 20.54.20

Test the animation > CTRL + Enter

If you have several mistakes or if the boards are static check if IronPlates MovieClip are in the Wolrd MovieClip.

Scene > World > IronPlates

See you !

Tutorial: How to create a game like Angry Birds with box2D, World Construction Kit and Flash – Part 1

Part1 – Box2D installation with WCK installation in Flash

I decided to write a tutorial every friday. :)


Today I will show you how to make a game like Angry Birds with a physics engine with Flash.

The famous Physics engine is named Box2D. 95% of 2D games with physic use this engine. (Angry Birds, Limbo, Bad piggies, etc.).
The original engine is written in C++ language. Look at the Box2D C++ website. But this engine was ported in ActionScript 3.0 his codename is box2DFlash.


Box2DFlash is a powerful engine but it’s very difficult to use if you are not a good programmer or if you don’t have a level editor to create your levels with a WYSIWYG layout.
That’s why I suggest to use the World Construction Kit framework.

World Construction Kit

See the Wolrd Construction Kit Framework website:

Summary: World Construction Kit is is a toolset / framework for rapidly developing physics based games / websites within the Flash IDE. WCK allows you to layout your 2d worlds / game levels entirely within Flash and have them hook into the physics simulation without writing any code


  • Downloads and install: Adobe Flash Pro
  • Download the WCK from github: (Download the Zip if you don’t have a git client)

Capture d’écran 2013-03-15 à 00.09.05

  • Extract the WCK zip content in a folder.
  • Open the BlankProject/main.fla from the folder you just extract.
  • The Box2D engine and the WCK framework are ready to use!
  • Test the animation hit CTRL+Enter or CMD+Enter with OS X.
  • You should see this

In the next tutorial I will show you how to construct a basic level with box2D Flash and WCK.

Tutorial: How to replace and hide the cursor in Flash with ActionScript 3

I will show you how to hide the mouse cursor and how to replace it by another image.

It’s really simple but you need one at least one MovieClip.

You also can download the source file: Hide_mouse_cursor_and_custom_cursor.fla.

  • Create a new ActionScript 3 file.
  • Insert > New Symbol > MovieClip > name: CustomCursor > Ok.
  • Customize your cursor and set the origin on the top of the cursor.
  • Back to your main stage.
  • Add a CustomCursor MovieClip in the stage.
  • Set the instance name in the MovieClip property: Click on the CustomCursor instance > Properties pannel > Set instance name: cursor
  • Open the Actions pannel and start to code.

That’s all :).

Nano War – The cell war is available on iPhone and iPad



Nano War iOS
Nano War: Cult flash game is finally released on iOS

Fight back infection in your army of cells with this strategy and attack game in which « the best defense is offence »!

Chugulu today announced the release of Nano War, a Strategy and Attack game for iPhone and iPad. Created by Benoit Freslon and released as a Flash game on the Web in 2008, this game was a major and respected success with the Indie sector, notching up tens of millions of gameplays on Kongregate and the Disney sites.

In Nano War, you must save a human body from viruses that have infected its cells. To do so you have to send your cells into battle to beat enemy cells, whilst setting up and maintaining your own defense.

Now with a deeper gameplay, more colorful design and highly intuitive tactile ergonomics, Nano War remains very simple to learn yet requires a real development of skill and strategy for later levels in the game.

The game offers four trails – the 4 main zones of the human body split over 40 levels. The first 10 levels are free to play, the rest unlocked by in-app purchase.  At the end of each level the playter must beat a Boss …no mean feat.

The Battle mode allows you to play and unlock personalisable battles in-app and an online multiplayer mode is in development and will be released  for free in the coming months.

Since 2008 billions upon billions of cells have been saved, making Nano War a Top 10 ranking game on Kongregate as well as Game of the Week on The game collected 3 Awards (SACD Award 2008, Florilège du Web Flash Festival 2008, Winner of WhoseGame) was soundly praised by who stated:

★ “…one of most addictive little flash games you’ll ever find.” ★

Is available on iPhone and iPad:

Trailer videos:

To keep up to date on this project and on other topics, have a look at facebook.