EnigmBox (2013/2017)

Compilation of creative puzzles on iOS and Android.

Game design, level design, développement Unity, 2D design, sound design.

Awards: +500,000 downloads, Casual Connect London 2018, IndiePrize: Best game design, Casual Connect Asia 2016, Indie Prize: Best In show Critics’ Choice award and Most innovative game AwardEIGD awards 2013 finalist, category “Originality”. IMGA 2016 selection, selected for the IndiePrize 2015 at Amsterdam.

Rolling Jump (2011)

Mobile game (iPhone). Arcade game.
Game design, level design, Objective-C development with cocos2d-iPhone.

Awards: +500,000 Downloads.

Nano War iOS (2013)

Mobile game on iOS (iPhone and iPad). Real Time Strategy game (RTS) with multiplayer and solo modes.

Game design, level design, Objective-C with cocos2d-iPhone, sound design.

Awards: +200 000 downloads on the AppStore.

La danse des épaules (2013)

Rhythm game developed in 8h in Flash in order to test the physic engine Box2D.
Flash game, type: Rhythm game.
Game design, level design, sound design, 2D design, Flash development.

The WTF Game experience (2012)

Puzzle game with physics in a crazy world with a lot of Internet memes.

Game design, level design, ActionScript development, sound design.

Nano War 2 (2011)

Real Time Strategy game with multiplayer mode and level editor.
Game design, level design, Flash development, ActionScript 3, 2D design, sound design.

Awards: 5M plays.

DSK the game (2010)

News game developed in 8h during the “DSK crisis in 2011.
Game design, Flash development, ActionScript 3.

Take Something Literally 2

Take Something Literally 2 (2010)

Flash game, compilation of creative puzzles. Play with all your devices and your browser.
Game design, level design, Flash development, ActionScript 3, sound design.

Awards: 15M plays.

The Vuvuzela Game

The Vuvuzela game (2010)

News game developed during the 2010 World Cup about the “Vuvuzela crisis”.
Game design, Flash development, ActionScript 3.