Benoit Freslon

Benoît Freslon – game designer – indie developer – freelance – teacher

My name is Benoît Freslon, and I’m a professional game developer since 2006.

I got several profiles:

  • Independent game developer;
  • Game designer and game developer as a freelancer with Unity 3D;
  • Teacher;

I usually develop games with Unity 3D and Adobe Animate CC, but I can easily adapt myself.

You can find on my website all my creations.

Don’t hesitate to contact me for all requests: a mission, advice, expertise, or if you want to purchase licenses of my games, etc.

Read more details.


I already worked for:

  • Disney.com
  • Sony Music
  • Hachette Multimédia
  • ArmorGames.com
  • Orange France Telecom
  • King.com
  • Castor Et Pollux
  • Plus Conseil
  • NoHuman Interactive
  • Kongregate.com
  • Playwala
  • Yahoo.com
  • Smart-kit.com
  • GameShed.com
  • MoFunZone.com
  • Andkon.com
  • Avea
  • GameZHero
  • ISART Digital
  • Zapak
  • Exkee
  • Faeria
  • Chugulu Games
  • PlayTDGames

Missing Characters (2019)

Game made in 12 hours during the Ludum Dare 45 Compo.

Ludum Dare page

Missing Characters is a physic-based puzzle game. You will play with the alphabetic characters to build words by creating the missing characters.

EnigmBox (2013/2017)

Compilation of creative puzzles on iOS and Android.

Game design, level design, développement Unity, 2D design, sound design.

Awards: +500,000 downloads, Casual Connect London 2018, IndiePrize: Best game design, Casual Connect Asia 2016, Indie Prize: Best In show Critics’ Choice award and Most innovative game AwardEIGD awards 2013 finalist, category “Originality”. IMGA 2016 selection, selected for the IndiePrize 2015 at Amsterdam.

Save NoFile (2016)

Casual game, developed in one day during the “Desert Bus For Hope”
Game design, level design, C#.

Montessori French Syllables – Edoki (2016)

Educational game for kids to learn the french syllables.
Unity development.

Rolling Jump (2011)

Mobile game (iPhone). Arcade game.
Game design, level design, Objective-C development with cocos2d-iPhone.

Awards: +500,000 Downloads.

Nano War iOS (2013)

Mobile game on iOS (iPhone and iPad). Real Time Strategy game (RTS) with multiplayer and solo modes.

Game design, level design, Objective-C with cocos2d-iPhone, sound design.

Awards: +200 000 downloads on the AppStore.

ABC Rigolo – Hachette (2015)

E-learning app for children.
Unity development, UX, polish.

Ma dictée magique – Hachette (2015)

Kids application for mobiles and tablets on iOS and Android for Hachette Livre.
Unity development.

CleanLand – Cleanance (2014)

Facebook game for Cleaneance brand.
Flash development, ActionScript 3.0.

Planet Crunch (2014)

Play on LudoKado

Flash game like “Candy Crush Saga”.
ActionScript development.

The game you art

The Game You Art (2014)

Game developed in 48h during the 2914 Global Game Jam in Marseille (France).
Unity Game, type: puzzle/platformer.

Game design, level design, sound design, 2D design, Unity development.

Kmembert (2013)

Game developed in 48h during the Ludum Dare 28.
Flash game, type: Puzzle/action.
Game design, level design, 2D design,  Flash development, ActionScript 3.0.

Jump’Box – Fleury Michon (2013)

Jeu Flash de plateformes sur Facebook.
Game design, développement Flash, ActionScript, Starling, Stage3D, soud design, level design.

La danse des épaules (2013)

Rhythm game developed in 8h in Flash in order to test the physic engine Box2D.
Flash game, type: Rhythm game.
Game design, level design, sound design, 2D design, Flash development.

Growing Leo

Growing Leo (2013)

Flash game developed in 48h during the 2013 Global Game Jam at Marseille (France).
Game design, level design, 2D design, sound design.

The WTF Game experience (2012)

Puzzle game with physics in a crazy world with a lot of Internet memes.

Game design, level design, ActionScript development, sound design.

Color Fish – Teisseire (2012)

Flash puzzle game on Facebook for the Teisseire Brand.
Game design, level design, Flash development, ActionScript 3, sound design.

Lord of the track

Lord of the tracks – Nissan (2012)

Social game on Facebook.
Game design, level design.

Nano War 2 (2011)

Real Time Strategy game with multiplayer mode and level editor.
Game design, level design, Flash development, ActionScript 3, 2D design, sound design.

Awards: 5M plays.

Big Ali is PacMan – Sony Music (2011)

Flash game on Facebook. Gameplay of the original PacMan with a 3D isometric view.
Game design, level design, Flash development, ActionScript 3.

Garden Rush

Garden Rush – MesmoGames (2011)

Flash game on Facebook. Time management game.
Développement Flash, ActionScript 3.

DSK the game (2010)

News game developed in 8h during the “DSK crisis in 2011.
Game design, Flash development, ActionScript 3.

GameXtinction

GameXtinction (2011)

Flash game developed in 58h during the 2001 Global Game in Paris.
Game design, level design, développement Flash, ActionScript 3.

Geek Is Art

GeekIsArt – ISART Digital (2010)

Puzzle game made with Flash, developed for the ISART DIGITAL School.
Game design, level design, Flash development, ActionScript 3, sound design.

Take Something Literally 2

Take Something Literally 2 (2010)

Flash game, compilation of creative puzzles. Play with all your devices and your browser.
Game design, level design, Flash development, ActionScript 3, sound design.

Awards: 15M plays.

The Vuvuzela Game

The Vuvuzela game (2010)

News game developed during the 2010 World Cup about the “Vuvuzela crisis”.
Game design, Flash development, ActionScript 3.

Décroche la lune

Décroche la lune – HR-Path (2010)

Flash game developed for the HR-Path website.
Game design, level design, Flash development, ActionScript 3, sound design.

The hand of Thierry Henry

La main de Thierry Henry le jeu (2009)

Newsgame developed with Flash in 10h during the “Hand of the Thierry Henry” crisis  in 2010.
Game design, level design, Flash development, ActionScript 3.

Take Something Literally

Take Something Literally (2009)

Flash game, creative puzzle compilation games.
Game design, level design, sound design, Flash development, ActionScript 3.

Awards: 75M plays.

How To Stop The Swine Flu

How to stop the swine flu? The game (2009)

Newsgame developed in 8h during the “Swine Flu” crisis in 2009.
Game design, level design, Flash development, ActionScript 3.

Roll n Jump

Roll And Jump (2009)

Flash game (Air for Android), Arcade game type.
Game design, level design, 2D design, Flash development, ActionScript 3.

Shoot Or Rust

Shoot Or Rust (2008)

Flash game, puzzle/action game.
Flash development, ActionScript 2

NanoWar

Nano War (2008)

Real Time Strategy game with online multiplayer mode with level editor.
Game design, level design, Flash development, ActionScript 2, 2D design, sound design.

Awards: “Sélection Web Flash festival 2008”, “prix SACD 2008”, “1er prix WhooseGame”. 15M plays

Teflon Challenge Arena

Teflon Challenge Arena (2008)

3D action/strategy game with asymmetric gameplay, 1v1 online multiplayer. Student project.
Game design, Virtools development.

Awards: “Prix Technique 3DCube 2008”, “Prix Ubisoft aux Emagiciens 2008″.

Z-Project

Z-Project (2007)

Prototype of a 3D game. Student project.
Game design, level design, Virtools development, sound design.

Awards: “Prix de scénario 3DCube 2007”.

Space Ranger

Space Ranger (2006)

“Tower Defense” developed with Game Maker during a student project with a team of 5 people.
Game Maker, game design.

Elektor Kontrol

Elekt0r K0ntrol (2007)

  • Play (beta version)

Prototype of a puzzle game (lemmings like) developed for a student project.
Flash development, game design.

Vegetables Fighting

Vegetables Fighting (2006)

Flash game, student project, Beat’em all with local multiplayer mode.
Game design, Flash development, ActionScript 2.